![]() So how do you get the bazaar workers to go to the housing areas? Roadblocks. No one wants to live near an industrial building though, and if you do place housing in an industrial area then the living conditions will be poor. ![]() However, you will also want it near housing so that the people will be sure to receive food. For example, a bazaar should be placed near a granary so that it stays stocked with food. ![]() Instead, the people roam the streets, randomly choosing which direction to go at each intersection. How you develop a village's location of buildings is extremely important because individual commands cannot be given to each worker. In fact, you will not even build a monument until the second time period. At the start of the game all of the items required to build are not available so don't expect to be building pyramids right off the bat. Goals may be as massive as constructing a particular monument, or something as basic as reaching a particular population number. Every mission has its own goals that need to be completed, but in most cases you will need to perform many of the same functions as a previous mission in order to complete every new goal. Placing items is very simple: click on a menu, choose what you wish to build, and click on the action screen to place it. If you gave SimCity an ancient Egyptian theme and add more detailed functions, you get Pharaoh.Īt the start of every game players will need to perform basics such as building houses in order to attract immigrants, setting up a road system that maximizes efficiency, and making sure enough food is being produced. Turning villages into bustling cities is what users will be doing throughout the game, something not unlike SimCity. While Civilization II has a very basic city management system, if you were to go inside of one of its cities it would probably look a lot like Pharaoh. Pharaoh is best compared to games such as Civilization II and SimCity. Pharaoh does not make any dramatic advances to the genre, but it does take elements from other successful games, blend them perfectly with ancient Egypt, and provide an addictive and challenging game experience. Aspects such as these are what make ancient Egypt the perfect setting for a world-building game. Known best for constructing such enormous monuments as the Great Pyramids and the Sphinx, the ancient Egyptians also worshipped numerous gods, studied the Nile River to enhance their agriculture, and practiced mummification. The construction of a supreme city with large monuments in a beautiful environment - while being sieged by ferocious persians.Ancient Egyptian civilization is one of the most interesting eras of human history. Having played this game off and on for 15 years and with the remastered version of Pharaoh coming out, I thought now is a good time to make my first ever map! I hope you enjoy. Hopefully, a quick but somewhat challenging mission Hold the line at Fort Kick Ass in this military only mission to survive 10 years Limited resources means margins are thin economically in this relatively easy mission This scenario is about coping with the tribulations set upon you by a Pharaoh operating in strange ways Manage simultaneous requests from all sides while developing a city in an area with little local resourcesīuild a weapons industry without Pharaoh getting tippedĪ whole campaign comprised in a single scenario
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